Creativity Studies https://jcem.vgtu.lt/index.php/CS <p>Creativity Studies publishes original research on communication within the creative society, survey articles and conference reports.&nbsp;<a href="https://journals.vilniustech.lt/index.php/CS/about">More information ...</a></p> Vilnius Gediminas Technical University en-US Creativity Studies 2345-0479 <p>Authors who publish with this journal agree to the following terms</p> <ul> <li>that this article contains no violation of any existing copyright or other third party right or any material of a libelous, confidential, or otherwise unlawful nature, and that I will indemnify and keep indemnified the Editor and THE PUBLISHER against all claims and expenses (including legal costs and expenses) arising from any breach of this warranty and the other warranties on my behalf in this agreement;</li> <li>that I have obtained permission for and acknowledged the source of any illustrations, diagrams or other material included in the article of which I am not the copyright owner.</li> <li>on behalf of any co-authors, I agree to this work being published in Creativity Studies as&nbsp;Open Access, and licenced under a Creative Commons Licence, 4.0 <a href="https://creativecommons.org/licenses/by/4.0/legalcode">https://creativecommons.org/licenses/by/4.0/legalcode</a>. This licence allows for the fullest distribution and re-use of the work for the benefit of scholarly information.</li> </ul> <p>For authors that are not copyright owners in the work (for example government employees), please <a href="mailto:%20journals@vilniustech.lt">contact VILNIUS TECH </a>to make alternative agreements.</p> Art-technologies for creating an artistic image: issues of imitation and the transitivity of the creative process https://jcem.vgtu.lt/index.php/CS/article/view/16794 <p>The article reveals certain aesthetic patterns in the creation of augmented reality content, namely the importance of modelling the real environment, transitivity, and simulation of traditional practices of creating sculptural forms. These issues are analyzed on the author’s projects examples organized through the augmented reality use (applications REMS Companion App and MININ Art). An aesthetic patterns interdisciplinary research of augmented reality content perception allows us to draw significant conclusions about the artistic uniqueness of virtual images. The article reveals certain regularities in the creation of augmented reality content, including the peculiarities of imitation of traditional sculptural techniques and materials texture. It has been established that in order to create a realistic embodiment of virtual models in a real environment and to make these objects three-dimensional, it is important to take into account the peculiarities of chiaroscuro. Technologically, this can be done by installing a light source in the virtual scene that will illuminate objects at a certain angle. Consideration of the results of technological experience of content generation suggests that augmented reality allows the artist to create a transitional creative environment by imitating real space. When virtual content is detached from its marker (the image of real space), the specific author’s context is lost. As a result, we can safely talk about the content uniqueness created with the help of augmented reality technology. Having all the signs of artistic creativity, these models can be called augmented reality sculptures – a form of synthetic digital and visual art.</p> Tetiana Sovhyra Copyright (c) 2025 The Author(s). Published by Vilnius Gediminas Technical University. http://creativecommons.org/licenses/by/4.0 2025-01-09 2025-01-09 18 1 1–12 1–12 10.3846/cs.2025.16794